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Anna C. Cavender

Google Inc.
651 North 34th Street
Seattle, WA, USA 98103

Phone: (206) 234-2050

Research Publications CV

Research Interests and Projects

My research interests lie in Human-Computer Interaction, specifically in accessible technology. I am interested in technological solutions that reduce real life barriers and facilitate interaction between humans and computers. My dissertation focused on Collaborative, Multimedia Solutions for Improving Educational Access for Deaf and Hard of Hearing Students.

DHH Cyber Community (ongoing)

The goal of the Deaf and Hard of Hearing Cyber-Community in STEM (DHH Cyber-Community) project is to use the existing cyber infrastructure connections between universities to advance deaf and hard of hearing students in science, technology, engineering, and mathematics (STEM). Two projects include ClassInFocus, a platform to improve accessibility in the classroom and, and ASL-STEM Forum, an online video forum to facilitate discussion about signing for STEM topics.

MobileASL (2004-2010)

MobileASL is a video compression project specific to sign language with the goal of making realtime wireless cell phone communication through sign language a reality in the U.S.

WebinSitu (2005-2009)

WebinSitu was a study conducted in situ to investigate the accessibility of the web as it is experienced by blind and sighted web users using the assistive technology and software that they prefer and are already accustomed. This remote study used an advanced web proxy that leverages AJAX technology to record both the pages viewed and the web-based actions taken by users. This research was conducted with Jeff Bigham as part of the WebInsight project.

Accessibility and Virtual Worlds (2007-2008)

PowerUp is a virtual world educational game with a broad set of accessibility features built in (because everyone wants to save the planet!). This research investigated features necessary to make virtual worlds usable by individuals with a range of levels of visual impairment, physical impairment, reading difficulty, and also deaf and hard of hearing players. This research was conducted at the IBM Accessibility Research Lab in collaboration with Shari Trewin, Mark Laff, and Vicki Hanson.

Transcendence (2007-2008)

Transcendence enables personalized access to the deep web by enabling users to partially reconstruct web databases in oreder to perform new types of queries. From just a few examples, Transcendence helps users produce a large number of values from form input fields by using unsupervised information extraction and collaborative filtering of user suggestions. This project was in collaboration with Jeff Bigham, Craig Prince, and Tyler Robison.

EyeDraw (2003-2005)

EyeDraw is a software system that enables children with disabilities to draw pictures by just moving their eyes. This project was conducted under Anthony Hornof at the Cognitive Modeling and Eyetracking Lab at the University of Oregon and is now distributed with a commercial eye tracker.

Adventure of Josie True (2002-2004)

The Adventures of Josie True is an online game that encourages girls in 4th through 6th grade to maintain interest in math and science. The project was the brainchild of Mary Flanagan during her time at the University of Oregon.